|

|
Select a link below for more information:
- Leagues
- Drafting Process
- Roster Requirements
- Scoring System
- Schedule and Playoffs
- Lineup Changes
- Legal Disclaimers
Leagues
Starting Lineup Options:
"Flex" Leagues
1 QB (quarterback), 2 RB (running back), 3 WR (wide receiver), 1 TE (tight end), 1 FLEX (choose from one WR, RB, or TE), 1 K (kicker), and 1 DT (defensive team).
"Traditional" Leagues
1 QB, 2 RB, 2 WR, 1 TE, 1 K, and 1 DT.
Costs:
We provide five entry fee levels to choose from, "A", "AA", "AAA", "Pro", ?AllStar", and ?HallofFamer?. The costs per team are $49.99 per "A" team, $99.99 per "AA" team, $249.99 per "AAA" team, $499.99 per "Pro" team, $999.99 per "AllStar" team, and $2999.99 per ?HallofFamer? team. Please note that the entry fee levels do not necessarily pertain to skill level. While we have labeled the $2999.99 leagues "HallofFamer", that does not mean that the players at that entry fee level are necessarily better than players at the "AA" ($99.99) level, for example.
*** These one time entry fees are the only costs throughout the season! There are no other waiver or transaction costs. You are allowed an unlimited amount of FREE trades and transactions throughout the season!
Winnings: "Live Draft", “Immediate Draft”, & "Email Draft" Leagues
Since 12-team leagues have two more owners (and therefore two more entry fees) than the 10-team leagues, the total amount of the entry fees that are kicked back to our 4 winners per league is a little higher in the 12-team leagues. The percentage kicked back though is the same whether you participate in a 10 or 12 team league.
HOWEVER, as you go up in entry fees from $49.99, to $99.99, to $199.99, to $399.99, to $999.99, and then lastly to $2,999.99, a higher percentage of the entry fees are kicked back as the entry fee levels increase. Our "HallofFamer" $2999.99 entry fee levels kick back more than 90% of the entire pot!
12 Team "HallofFamer" Football League prize breakdown ($2999.99 entry fee)
1st place: $15,450
2nd place: $9,270
3rd place: $6,180
Toilet Bowl Champion: $1,500
10 Team "HallofFamer" Football League prize breakdown ($2999.99 entry fee)
1st place: $12,750
2nd place: $7,650
3rd place: $5,100
Toilet Bowl Champion: $1,500
12 Team "AllStar" Football League prize breakdown ($999.99 entry fee)
1st place: $4,850
2nd place: $2,905
3rd place: $1,940
Toilet Bowl Champion: $500
10 Team "AllStar" Football League prize breakdown ($999.99 entry fee)
1st place: $4,005
2nd place: $2,395
3rd place: $1,600
Toilet Bowl Champion: $500
12 Team "Pro" Football League prize breakdown ($499.99 entry fee)
1st place: $2,200
2nd place: $1,315
3rd place: $880
Toilet Bowl Champion: $250
10 Team "Pro" Football League prize breakdown ($499.99 entry fee)
1st place: $1,815
2nd place: $1,085
3rd place: $725
Toilet Bowl Champion: $250
12 Team "AAA" Football League prize breakdown ($249.99 entry fee)
1st place: $915
2nd place: $545
3rd place: $365
Toilet Bowl Champion: $125
10 Team "AAA" Football League prize breakdown ($249.99 entry fee)
1st place: $755
2nd place: $440
3rd place: $300
Toilet Bowl Champion: $125
12 Team "AA" Football League prize breakdown ($99.99 entry fee)
1st place: $306
2nd place: $185
3rd place: $120
Toilet Bowl Champion: $50
10 Team "AA" Football League prize breakdown ($99.99 entry fee)
1st place: $255
2nd place: $150
3rd place: $100
Toilet Bowl Champion: $50
12 Team "A" Football League prize breakdown ($49.99 entry fee)
1st place: $141
2nd place: $80
3rd place: $55
Toilet Bowl Champion: $25
10 Team "A" Football League prize breakdown ($49.99 entry fee)
1st place: $115
2nd place: $66
3rd place: $44
Toilet Bowl Champion: $25
Winnings: "Non-Draft" Leagues
Multi-Team "AAA" Football League prize breakdown ($249.99 entry fee)*
Winnings: "Non-Draft" Leagues
Multi-Team "AAA" Football League prize breakdown ($249.99 entry fee)*
*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 33% of the Total Entry Fees!
2nd place: 20% of the Total Entry Fees!
3rd place: 12% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $40
*Based on a minimum of 12 entires.
Multi-Team "AA" Football League prize breakdown ($99.99 entry fee)*
*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 29% of the Total Entry Fees!
2nd place: 17% of the Total Entry Fees!
3rd place: 11% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $25
*Based on a minimum of 12 entires.
Multi-Team "A" Football League prize breakdown ($49.99 entry fee)*
*** Official Prize Amounts will be announced once registration is closed, but they will be based upon the following breakdown:
1st place: 25% of the Total Entry Fees!
2nd place: 15% of the Total Entry Fees!
3rd place: 10% of the Total Entry Fees!
Weekly Winner for Most Points Scored Each Week (16 winners): $15
*Based on a minimum of 12 entires.
Prize Claim and Redemption Process: Once the fantasy season has ended, and all of our prize-winners therefore determined, FantasyHeadquarters.com, LLC will mail all of our winners their hard-earned prizes in the form of a check. Checks are typically mailed within a few weeks of the season ending. To claim their prize, winners must send an email to support@FantasyHeadquarters.com with (a.) their full name, (b.) their complete mailing address; please be sure to include any apartment numbers, (c.) the league number in which the prize was won, (d.) the place finished within that league, and (e.) the name of their team that won the prize. Also, if a winner's prize is equal or greater than $600, that prize winner must also include their social security number in their email to support@FantasyHeadquarters.com. Those winners of $600 or more will also be mailed a form 1040-Misc at the end of the following year.
Eligibility:
Leagues are open to: (a) Registered Users; (b) legal residents of one of the fifty (50) United States, Washington D.C. and Canada; and (c) at least eighteen (18) years of age or older (except in Alabama and Nebraska where you must be 19 years of age or older) at the date of registration in the Contest.
Games of Skill:
All game fees charged are based on supplying our participants with the true look and feel of owning their very own sports team. All games are strictly considered games of skill. FantasyHeadquarters.com rewards the players most skilled in compiling and managing a team. In our games, if you have the skills and knowledge necessary to manage your fantasy football team to a prize winning finish, we will happily reward your time, efforts, and hard work, with your hard-earned prize.
The Commissioner:
The commissioner of a Fantasy Football league is responsible for coordinating and managing the league. FantasyHeadquarters.com, LLC will serve as the commissioner for all FantasyHeadquarters.com Fantasy Football leagues. We will therefore be responsible for resolving any disputes that arise regarding unbalanced trades, alleged rules violations or anything else.
Drafting Process:
Draft Q & A's:
Question - I am in a “Draft” league with FantasyHeadquarters.com, how will I initially acquire my fantasy players?
Answer - All GM's participating in a “Draft” league will initially acquire their players via a 20 round serpentine draft.
Question - What exactly is a Serpentine Draft?
Answer - In a serpentine draft, the order rotates each round. For example, in a 12 team draft, in round one, the team with the first pick of the draft would draft first, the team with the second overall pick would draft second, on through the last pick in the draft (pick 12), drafting last in that round (round one). However, in round 2, team 12 would pick first, while team 1 would pick last that round. So, in the odd rounds of our drafts, the order would be 1-12, while in the even rounds the order would be 12-1. This same principle applies for the 10 team leagues.
Question - Where do the drafts actually take place?
Answer - All drafts will take place via each individual league's home page.
Question - How and where do I access my league's home page?
Answer - All league home pages will be accessible via the "Member Login" link at www.FantasyHeadquarters.com .
Question - How is the draft order determined?
Answer - The draft order for all of our drafts will be determined 100% randomly before the drafts actually take place. You will know before the draft begins what order you will be selecting throughout the draft.
(1) "Live Draft" Leagues:
All "Live Draft" Leagues online drafts will begin promptly at the time listed on our Fantasy Football Registration Page, and that league's home page.
All "Live Drafts" will be held in a LIVE ONLINE DRAFT ROOM on your league's home page, again accessible via the "Member Login" link at www.FantasyHeadquarters.com . In a LIVE DRAFT, each team will have only two minutes to make their selections per round . Typically, LIVE DRAFTS can last anywhere between 2 to 4 hours, depending upon how quickly owners select their players.
(2) “Immediate Draft” and "Email Draft" Leagues:
The “Immediate Draft” or “Email Draft” is just like a Live Draft with a 12 hour per pick limit. While you won’t actually enter a live draft room, you will still access your league’s home page to make your selections. In an “Immediate Draft” or "Email Draft" League, each team has a MAXIMUM of 12 hours to make each pick. This time frame is a MAXIMUM, and we certainly encourage teams to make their selections as soon as they are ready, and/or to Pre-Draft for any or all of the rounds. Once selections have been made, they will then be EMAILED to all team owners within that league - hence the name "Email Draft". By receiving an email updating you on the status of each pick as they're made, you will always be aware of exactly what is going on in the draft. You'll also be able to track and time approximately when your next pick will occur. “Immediate Draft” and “Email Draft” leagues typically take between 4 to 11 days to complete, depending upon how fast teams submit their selections.
*** PLEASE NOTE - If you choose to participate in an “Immediate Draft” or "Email Draft" League, please realize that as stated above this is NOT a fast draft. It is for people who don't want to be rushed while drafting, or simply aren't able to make any of the "Live Draft" League dates. We have people from all over the globe playing in our leagues, so while you may be on the East Coast ready to draft, another GM may be on the West Coast still sleeping or at work, when it is their turn. “Immediate Draft” or "Email Draft" Leagues, with their 12 hour maximum timeframe per pick, allow our GM's to go to work, sleep, etc. without worrying about missing a pick. Of course having said all of this, we strongly recommend utilizing the Pre-Draft Option whenever possible!
“Pre-Draft”:
If you are participating in an “Immediate Draft” or "Email Draft" League, we would strongly recommend Pre-Drafting whenever possible, and for every pick. This will not only speed up the draft, but it will also ensure that you never miss a pick, or allow the clock to expire on your pick, and risk the chance of a player you don’t want being selected for you.
Question - How do I Pre-Draft?
Answer - You can Pre-Draft by selecting the "Owners" option, and then clicking on "Draft". Once on the draft page you'll be able to submit and save picks for any and all rounds.
However, please keep in mind that your Pre-Draft selections do not carry over. You must Pre-Draft for every single round that you wish to Pre-Draft for! Also, please make sure that you Pre-Draft enough players so that at least one player will be left on the draft board when your turn arrives. For example, if you have the 3rd pick in the first round and Pre-Draft Steven Jackson, Ladanian Tomlinson, and Larry Johnson, you will be assured of getting one of those three players. However, if you had the 4th pick in that round, and only Pre-Draft those 3 players, they could all be selected before your turn arrives, and you could have no one available from your Pre-Draft selections. In this situation, unless you logged in and made your pick before the clock expires, you would miss your selection, AND hold up the draft for everyone else. So when Pre-Drafting, please make sure to always Pre-Draft enough players so that, worst case scenario, there will still be at least one player available for the computer to automatically select.
Question – On my “Immediate Draft” or “Email Draft” league home page, what are the “My Draft List”, and “My Draft Preferences”?
Answer – The “My Draft List” is only to be used to assist you in ranking your players, if you want to rank them for any reason ahead of time. However, sorting your players in the “My Draft List” does not mean that the highest rated player will be selected for you as soon as your turn is up. If you want a player to be selected for you as soon as it is your turn to draft, you will need to use the Pre-Draft option instead. The “My Draft Preferences” option really shouldn’t be used at all, as it will only kick in if you allow the whole 12 hours to expire on your selection, which you don’t want to do. Rather, please use the Pre-Draft option if you wish to have players selected for you, based upon your Pre-Draft list, as soon as your turn arrives.
*** VERY IMPORTANT - MISSED DRAFT PICKS:
If for any reason a team does not make their selection before their allotted time is up, as soon as their time expires, our software will automatically select the best available player for that team. This selection will be based upon the average draft position of hundreds of drafts that have taken place leading up to the 2008 season. This policy is in place to guard against the unforeseen emergency that can occur to ANY owner at ANY time. HOWEVER, if an owner misses two picks in a row, or three picks total throughout the draft, we will place their team on computer controlled drafting mode. In this mode, the computer will automatically make all of that team's picks based solely upon the player with the highest average draft position that is still available, not by need. So, if you allow the computer to make your selections for you, it may be quite common to end up with too many WR's, DT's, QB's, or even TE's when the computer drafts for you. Therefore, we would NOT RECOMMEND allowing the computer to make your selections for you.
(3) "Non-Draft" Leagues:
In our "Non-Draft" Leagues, upon registering teams will acquire their players by submitting a list of 20 players whom they wish to have on their Regular Season Fantasy Football Teams. Since these leagues will not have a Live or Email draft, teams are allowed to acquire the same players. Consider it an all star format, where you are allowed to pick any 20 players from NFL teams to fill out your roster. Each week you will choose from these 20 players to submit what you feel is the best lineup for that week. Here's the catch: THERE WILL BE NO TRADES OR TRANSACTIONS THROUGHOUT THE REGULAR SEASON IN THESE LEAGUES. So not only will it be important to select high scoring fantasy players, but it will be equally important to select those durable players who you deem as most likely to stay healthy throughout the entire season.
Roster Requirements:
GM's may select a starting lineup each week from their 20 players. Below you will find two charts. The charts list how many players you MUST start at each position for each starting lineup option we provide. The minium amount of players you must draft/select is just enough to submit a full starting lineup. However, there is no maximum to the amount of players you may have at any one position. You may draft/select as little or as many as you'd like at each position.
Note: Individual defensive players are not drafted; rather, you will draft a team's entire defensive unit. For the purpose of roster limits, each defensive unit will count as one "player."
|
Starting Lineup Requirements (Flex League) |
|
Position |
Starting Lineup |
|
Quarterback (QB) |
1 |
|
Running Back (RB) |
2 |
|
Wide Receiver (WR) |
3 |
|
Tight End (TE) |
1 |
|
Flex (WR, RB, or TE) |
1 |
|
Kicker (K) |
1 |
|
Defensive Team (DT) |
1 |
|
All Positions |
10 |
|
Starting Lineup Requirements (Traditional League) |
|
Position |
Starting Lineup |
|
Quarterback (QB) |
1 |
|
Running Back (RB) |
2 |
|
Wide Receiver (WR) |
2 |
|
Tight End (TE) |
1 |
|
Kicker (K) |
1 |
|
Defensive Team (DT) |
1 |
|
All Positions |
8 |
Scoring System:
YES, all of our Award Winning Fantasy Football Leagues DO provide LIVE SCORING!
Each week all of the players in your 'starting lineup' (active players) will earn points based on actual statistics from NFL games. They will earn statistics based upon the following structure…
|
Offensive Statistics |
QB, WR, RB, TE, K |
|
Passing Touchdown = |
4 points |
|
Rushing Touchdown = |
6 points |
|
Receiving Touchdown = |
6 points |
|
Fumble Return Touchdown = |
6 points |
|
Punt Return Touchdown = |
6 points |
|
Kickoff Return Touchdown = |
6 points |
|
Passing Yards = |
1 point for every 25 yards |
|
Rushing Yards = |
1 point for every 10 yards |
|
Receiving Yards = |
1 point for every 10 yards |
|
Rushing/Receiving 2 Point Conversion = |
2 points |
|
2 Point Conversion Passing = |
1 point |
|
Interception = |
-2 points |
|
Fumble Lost = |
-2 points |
|
Field Goal = |
0-49 yards = 3 points
50+ yards = 5 points |
|
Extra Point = |
1 point |
|
Defensive Statistics |
Team Defense (TD) |
|
Touchdowns - including any blocked field goals or blocked punts returned for touchdowns, but NOT INCLUDING punts or kickoffs returned for a touchdown. |
6 points |
|
Safety = |
2 points |
|
Interception = |
2 points |
|
Fumble Recovery = |
2 points |
|
Blocked Punt = |
2 points |
|
Blocked Field Goal = |
2 points |
|
Sack = |
1 point |
|
Points Allowed = |
0 = 10 points
2-6 = 7 points
7-13 = 4 points
14-16 = 2 points |
Wins & Losses:
For each head-to-head match up, the team with the greater number of points will earn a Win and the team with the lesser number a Loss . During the regular season, if two teams have the same number of points, each team will get a Tie , though we have made the chances of a tie actually occurring very slim due to our decimal place scoring ( see below ). During the playoffs, there are no ties, and the team with the highest number of points scored by its 'reserve' players in that playoff game will be the winner. If this doesn't break the tie, then the team with the higher playoff seed gets the Win.
Decimal Scoring:
Though we have established rules if ties do occur (see above), we have structured our leagues to make that possibility a minute one. Our scoring system uses two decimal places, there is no rounding up or down, so every single yard your player earns counts. If your RB rushes for 95 yards, you get 9.5 points, not 9 or 10.
Various Scoring Explanations:
- Offensive Scoring (QB, RB, WR, TE, K) - Any offensive player will receive points for any offensive statistics they accumulate. If you have Vince Young as your quarterback, and he passes for 324 yards and 3 TD, rushes for 37 yards and 1 TD, and also happens to have 12 yards receiving, his point total for the week would be 35.86. Broken down it would be: 12.96 (324 yards passing) + 12 (3 passing TD) + 3.7 (37 rushing yards) + 6 (rushing TD) + 1.2 (12 yards receiving) = 35.86.
- Defensive / Special Team Scoring - Your defense is awarded points when any one of its members generates either a TD, interception, fumble recovery, safety, sack, blocked punt or blocked field goal. Your defense is NOT awarded points for a kickoff or punt return that results in a TD. If you have a DT, and the kick or punt returner for that team returns a punt or kickoff for a touchdown, you do NOT get 6 points. Rather, any fantasy team that may be starting the actual PLAYER that scored the TD would get the points for the TD scored by that player.
- Fumbles Lost by a player on special teams or defense will lose 2 points if they turn the ball over to the opposing team. For instance, if you have Dante Hall active at WR and he fumbles the ball away at any time while he is on the field, your team will lose 2 points. This includes a fumble lost while returning a kick, punt, interception (if your WR were playing defense) or while on offense at WR.
- Defensive Points Allowed will take into account ONLY the points given up by your Team Defense specifically, NOT the points allowed by the team as a whole. So, any points scored against the offense (TD from an interception, safeties, etc.) or special teams (punt return for a TD), will not be counted against your Team Defense. This is yet another scoring niche that sets us apart from our "competition".
- Defensive Touchdowns are any touchdowns scored by the defensive team. This includes fumble returns, interception returns, blocked kicks, and blocked field goals.
- Statistics Corrections - Following the completion of each week's games, all statistics and point totals are verified, and corrections are made where necessary.
Schedule & Playoffs
"Live Draft", "Immediate Draft" & "Email Draft" Leagues:
Regular Season:
The first 14 weeks of the football season represent the regular season for all "Live Draft", ?Immediate Draft", and "Email Draft" Leagues. Each week teams will play another team within their league in a head-to-head match up. Throughout the season teams will play every team in their league once, and then 5 randomly selected teams twice in our 10 team leagues, or any randomly selected 3 teams twice for our 12 team leagues.
Playoffs:
The four teams in each Draft League with the best overall records will make the playoffs. Teams will be seeded one to four with the team with the best record being the #1 seed, while the team with the fourth best record will be the #4 seed. If there is a tie for a seeding, the following tiebreakers will be used in order.
- 1. Total Points Scored
- 2. Head-to-Head Record
The team with the best record going into the playoffs will be the #1 seed, and the #1 seed will play the fourth best team (seed #4) in the first playoff match in Week 15. The second and third place teams will be seeded #2 and #3, and will also face each other in week 15. These top four teams make up the Championship Bracket.
|
Playoff Schedule |
|
NFL Week 15 |
NFL Week 16 |
Week 16 Results |
|
#1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner: Champion
Loser: Runner Up |
|
#2 vs. #3 |
Loser #1-#4 vs.
Loser #2-#3 |
Winner: 3rd Place
Loser: 4th place |
Toilet Bowl (Consolation playoffs):
The top FOUR teams that do NOT make the playoffs (in other words teams with the 5th through 8th best records) will participate in the Toilet Bowl Championship Consolation Playoffs. The same rules and tiebreakers concerning seeding (as discussed above) will apply. These "top four" teams will meet up in the one and only "Toilet Bowl Championships!"
|
Toilet Bowl - Consolation Playoff Schedule |
|
NFL Week 15 |
NFL Week 16 |
Week 16 Results |
|
#1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner: Toilet Bowl Champ!
Loser: No prize awarded |
|
#2 vs. #3 |
End of season for week 15 losers |
|
"Non-Draft" Leagues:
Our "Non-Draft" Leagues will be structured a little differently than our other Leagues. The "Non-Draft" Leagues will consist of 16 week regular season, with no playoffs. The highest scoring teams at the end of the 16 week regular season will be the winners, along with each high scorer of the week.
Lineup Changes:
Weekly Lineups:
Each week owners have the opportunity to select their starting lineup for the week. GM's only must submit a player as a starter by the time that player's game begins. For example, if you have a player playing in a Thursday game, you can either submit just that player in time for their Thursday game, or you can submit your entire lineup. Once a player's game begins, he will be locked in your lineup, but you will however be able to make changes to your other starters all the way up until their respective games begin. Suppose you have two players on a Monday Night Football game, and you are unsure which one will be starting. You are able to wait all the way up until right before kick off to finally choose your starter for that game.
*** If an owner doesn't set their lineup for a particular week, the owner's lineup from the previous week(s) will be used.
Abandoned Teams:
Per FantasyHeadquarters.com policy, whenever a team appears to be abandoned, we will submit their starters for them based upon the players that we deem to have the best potential for that week. It is unfair for one team to have to play a tough schedule against teams that are submitting their best lineups weekly, and another team to have a game or two against a team that has apparently abandoned their team, and is not submitting a complete, strong starting lineup weekly. This rule is in place to protect the integrity of our games and leagues. If any GM notices a team that appears to be abandoned within their league, please contact the staff at support@FantasyHeadquarters.com so that we may enact the aforementioned policy.
Deadline to Change Status:
You can change the status of the players on your team (i.e., "active" or "reserve") up to 5 minutes before that player's NFL team is scheduled to start. While there are benefits to last minute research, please play it safe and change the status well before this 5-minute window arrives. FantasyHeadquarters will NOT be responsible if the time you are going by, and the time that we have are not synchronized.
Free Agents / Waivers:
Throughout the season you may want to improve your roster by adding available free agents, and dropping players who aren't performing up to your expectations. There is no limit to the number of transactions you can make, nor are there any associated fees. You can submit waiver requests at any time before the weekly waiver deadline, which will be every Thursday at Noon ET. To provide an equal opportunity for all owners to add players to their roster that are new to the free agent pool, a Waivers process is used. Requests for players that are on Waivers are not executed immediately, but are put in a pending status. This allows multiple teams to request the same players. Then, every Thursday, at Noon ET, we will process all of the pending requests. The order in which these requests are processed is based on the Waiver Rank of each team (discussed below). Once waivers have been processed (after the aforementioned Thursday Noon ET deadline), teams will be able to acquire players that were not JUST dropped (a.k.a. true free agents), that same day on a first come first serve basis, beginning after Noon ET for our "Email" and "Immediate" Draft Leagues, and after 6pm ET for our "Live Draft" Leagues. Teams will be able to acquire these free agents all the way up until kickoff of the first game of the week, at which point teams will be locked from making any roster moves, and the waiver request process will begin all over again for the following week.
Waiver Rank:
During the waiver process, pending transactions are processed in an order determined by each team's waiver rank. The team with a waiver rank of 1, considered the highest, will get its first requested player. After the transaction is executed, the team's waiver rank is then set to 10 or 12 (depending upon the number of teams within the league), and all other teams move up one. The waiver ranks are reset once each week after standings are updated based on the criteria below.
|
Waiver Rank |
|
1. Worst Won/Lost Record |
|
2. Least Points Scored YTD |
|
3. Most Points Scored Against YTD |
If a team's highest pending transaction becomes invalid because another team received the requested player, the transaction gets deleted and the team's next waiver request, if one exists, becomes that team's highest. If a team doesn't have any pending transactions because all players requested were taken by other teams, or the owner simply didn't request any players, there isn't any penalty and the Waiver Rank will not be changed.
Trades:
No trades are allowed after NFL week 12 kickoffs.
Once a trade is agreed upon by two owners it is executed immediately. Please be cognizant of this, as it can have its drawbacks too. For example, if you propose a trade to an owner in the middle of the week, and the owner finally accepts the trade on Sunday at 12:45pm ET for instance, the trade will be executed immediately, and the players involved in the trade promptly swapped teams. If the players involved in the trade were in your starting lineup, they will be removed from your starting lineup, and it will be up to you to submit new starters by the time your players' games begin. If you've proposed a trade, you must be aware of the status of the trade, and make the necessary changes to your starting lineup if the trade is accepted, OR rescind the trade if you no longer wish to offer the trade. YOU WILL BE HELD RESPONSIBLE FOR MAKING THE NECESSARY CHANGES TO YOUR STARTING LINEUP SHOULD YOU BE INVOLVED IN ANY TRADE THAT MAY EFFECT THAT WEEK'S LINEUP.
Lastly, after any trade has gone through, if any owner feels that the trade was unquestionably one-sided and/or possibly collusive, they have the right to vote to veto any trade. Their vote to veto must be emailed within 48 hours of the trade being consummated to support@FantasyHeadquarters.com. An owners vote to veto must contain the following...
- The league number.
- Your team name.
- Trade you are disputing
- Which team you feel got the one-sided part of the trade.
If the majority of owners within that league (not including the owners actually involved in the trade) vote to veto the trade, the trade will be retroactively overturned. In extreme circumstances where a trade has been made that is ridiculously one-sided and/or potentially collusive in nature, FantasyHeadquarters.com has the "Supreme Power of Veto", and the ability to overturn such trades immediately, without any voting process by the league owners. However, this is the exception, certainly not the rule, and we therefore encourage all GM's who feel any trades are unfair, to email us with their vote to veto as soon as such trades occur
Legal Disclaimers:
All participants agree to abide by the terms of these Official Rules and the Legal Disclaimers below, and by the decisions of FantasyHeadquarters.com, LLC which are final and binding on all matters pertaining to the game.
General Conditions
By entering, each entrant accepts and agrees to be bound by these rules and by the decision of FantasyHeadquarters.com, which shall be final and binding in all respects. Taxes, if any, are the sole responsibility of the prize winners. No substitution or transfer of prizes permitted except by FantasyHeadquarters.com.
Entrants agree to FantasyHeadquarters.com’s use of their names and likeness for advertising and publicity purposes, without additional compensation, unless prohibited by law.
All federal, state, local, and provincial laws and regulations apply.
FantasyHeadquarters.com is not responsible for lost, late or misdirected on-line entries or transactions, for incorrect, inaccurate or incomplete entry information whether caused by a contestant, equipment, or technical malfunction or for any human error, technical error or malfunctions. FantasyHeadquarters.com reserves the right to halt or modify the Contest at any time during the Contest period if events beyond their control compromise the Contest's fairness or integrity. In the event that a scheduled game is canceled or preempted for any reason, no points will be awarded for that week for players on the affected NFL teams.
FantasyHeadquarters.com is not responsible for typographical or other human or technical errors in the offer or administration of this Contest, including but not limited to errors in advertising, the Official Rules, the selection and announcement of the winner or the distribution of the prizes.
FantasyHeadquarters.com, in its sole discretion, may disqualify any entrant from participating in the Contest, refuse to award points or prizes, and require the return of any prizes, if entrant engages in any conduct FantasyHeadquarters.com deems to be improper, unfair or otherwise adverse to the operation of the Contest or detrimental to other entrants. Such improper conduct includes, but is not limited to, falsifying personal information required during Contest registration or prize claim, violating any term or condition stated herein, accumulating points or prizes through methods such as automated computer scripts or other programming techniques, allowing others to use the entrant's personal information for the purpose of accumulating points or prizes, tampering with FantasyHeadquarters.com's administration of this promotion, or intentionally trying to defraud, reverse engineer, disassemble, decompile or otherwise tamper with the computer programs on this Web site. Entrant further acknowledges that the forfeiture of prize(s) and/or return of any prize(s) shall in no way prevent FantasyHeadquarters.com from pursuing other avenues of recourse such as criminal or civil proceedings in connection with such conduct.
FantasyHeadquarters.com reserves the right to modify these rules for clarification purposes without materially affecting the terms and conditions of the Contest. This Contest is not affiliated with or endorsed by the NFL or any NFL team. This is a skill contest designed to increase consumer awareness of and interest in the FantasyHeadquarters.com, LLC service.
This Contest may not be used for any form of gambling.
Internet
If for any reason the Internet portion of the program is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes beyond the control of FantasyHeadquarters.com which corrupt or affect the administration, security, fairness, integrity, or proper conduct of this Contest, FantasyHeadquarters.com reserves the right, at its sole discretion, to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the Contest. In such event, FantasyHeadquarters.com further reserves the right to award prizes to the players with the most points as of the termination date.
FantasyHeadquarters.com assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to, or alteration of, entries or transactions. FantasyHeadquarters.com is not responsible for any problems or technical malfunction of any telephone network or lines, computer on-line systems, servers, or providers, computer equipment, software, failure of any e-mail entry or transaction to be received on account of technical problems or traffic congestion on the Internet or at any Web site, or any combination thereof, including any injury or damage to participant's or any other person's computer related to or resulting from participation or downloading any materials in this Contest.
Lost or Corrupted Entries
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, lost, late, incomplete, corrupted, stolen, misdirected, illegible or postage due entries or mail if applicable; or for any computer, telephone, cable, network, satellite, electronic or Internet hardware or software malfunctions, unauthorized human intervention, or the incorrect or inaccurate capture of entry or other information, or the failure to capture any such information. The Contest Entities, and their parents, affiliated and subsidiary companies, advertising and promotion agencies, are not responsible for any incorrect or inaccurate information, whether caused by registration information submitted by end users or tampering, hacking, or by any of the equipment or programming associated with or utilized in this Contest, and assumes no responsibility for any error, omission, interruption, deletion, defect, delay in operation or transmission, communications line failure, theft or destruction or unauthorized access to the Contest
Damaged Property
Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, injury or damage to any entrants or to any other person's computer or property related to or resulting from participating in this Contest or downloading materials from this Contest.
CAUTION: ANY ATTEMPT BY A CONTESTANT TO DELIBERATELY DAMAGE ANY WEB SITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE GAME IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, FANTASYHEADQUARTERS.COM.COM, LLC RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH CONTESTANT TO THE FULLEST EXTENT PERMITTED BY LAW.
In the event of a dispute, entries made by Internet will be declared made by the authorized account holder of the e-mail address submitted at time of entry. "Authorized account holder" is defined as the natural person who is assigned to an e-mail address by an Internet access provider, on-line service provider or other organization (e.g., business, educational institution, etc.) that is responsible for assigning e-mail addresses for the domain associated with the submitted e-mail address.
In the event that the Contest is challenged by any legal or regulatory authority, FantasyHeadquarters.com reserves the right to discontinue or modify the Contest, or to disqualify participants residing in the affected geographic areas. In such event, FantasyHeadquarters.com shall have no liability to any players who are disqualified due to such an action.
Contest Errors
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, errors and/or ambiguity: (a) in the Contest; (b) in any related advertising or promotions of this Contest; and/or (c) in these Official Rules including but not limited to errors in advertising, the Official Rules, the selection and announcement of the winner or the distribution of the prizes. In the event of any ambiguity(s) or error(s) in these Official Rules, Administrators reserve the right to modify these Official Rules for clarification purposes or to correct any such ambiguity or error(s) without materially affecting the terms and conditions of the Contest.
Prize Winners and Prizes
The Contest Entities, and their parents, affiliated and subsidiary companies and advertising and promotion agencies, assume no liability and are not responsible for, and you hereby forever waive any rights to any claim in connection with, the selection and announcement of a Prize Winner, the distribution of a Prize, the acceptance/possession and/or use/misuse of any part of a Prize and/or any injury or damage to any entrant's or third person's property related to or resulting from any part of a Prize or any part of this Contest.
Release and Indemnity
Each entrant in the Contest, including, without limitation, the prize winners, hereby releases and agrees to hold harmless FantasyHeadquarters.com, LLC and their parents, affiliates, subsidiaries, advertising and promotion agencies and their respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of the prize, participation in this Contest and participation in any activity related to this Contest.
Limitation of Liability and Disclaimer of Warranties
IN NO EVENT WILL FANTASYHEADQUARTERS.COM, LLC AND/OR THEIR PARENTS, AFFILIATES, SUBSIDIARIES AND RELATED COMPANIES, THEIR ADVERTISING OR PROMOTION AGENCIES OR THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES, REPRESENTATIVES AND AGENTS, BE RESPONSIBLE OR LIABLE FOR ANY DAMAGES OR LOSSES OF ANY KIND, INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING OUT OF YOUR ACCESS TO AND USE OF THE SERVICE AND/OR THE CONTEST, DOWNLOADING FROM AND/OR PRINTING MATERIAL DOWNLOADED FROM THE SERVICE AND/OR THE CONTEST. IN NO EVENT SHALL FANTASYHEADQUARTERS.COM'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES, LOSSES, OR CAUSES OF ACTION EXCEED THE AMOUNT YOU PAID FOR THE CONTEST. WITHOUT LIMITING THE FOREGOING, EVERYTHING ON THE CONTEST AND THE SERVICE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. SOME JURISDICTIONS MAY NOT ALLOW THE LIMITATIONS OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES OR EXCLUSION OF IMPLIED WARRANTIES SO SOME OF THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. CHECK YOUR LOCAL LAWS FOR ANY RESTRICTIONS OR LIMITATIONS REGARDING THESE IMITATIONS OR EXCLUSIONS.
Arbitration
The parties waive all rights to trial by jury in any action or proceeding instituted in connection with these Official Rules, including, without limitation, the Contest. Any controversy or claim arising out of or relating to these Official Rules and/or the Contest shall be settled by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Any such controversy or claim shall be arbitrated on an individual basis, and shall not be consolidated in any arbitration with any claim or controversy of any other party.
-

Join
A League > Rules >
Sponsorship > Contact
Us
Site Map > Cool
Links > Home
© FFleague.com . All rights reserved.
Send us an e-mail: support@ffleague.com
|
|